Winning the Game

  • Upon completing the last turn, all players tally up their influence totals from cards in their play area. The player who has the highest influence is crowned King and receives the King’s Crown card.
  • The player with the lowest influence total becomes the Fool and receives the Fool’s Hat card.
  • If there is a tie for first or last place it can be broken by the dwarven game of Sword-Hammer-Axe. Humans typically play it as the less exciting Rock-Paper- Scissors.

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